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Main Principle In Power Leveling
DOWN-TIME is your enemy! Down time is defined as either sitting around waiting for manna, waiting for health, or running to and f Aion the graves. How do you minimize down time? By killing that which is WEAKER than you and thus the numerous smaller XP gains will rack up faster than the slower, bulky XP gains. Read on for more.
POINT ONE: QUESTS ARE BETTER THAN NOT!
This has been a big debate in this game. Some people just want to kill and grind without bothering to do quests. But I disagree. I believe that quests are an important component of powerlevelling as they give additional EXP, money, and items. BigDwarf starts the game in Dun Morogh, near an icy field full of lvl 1-3 wolves and such. He immediately runs to the field and starts hammering wolves. He gets to level 3 fast enough, in about 40 minutes, World of Warcraft Goldafter killing dozens of wolves. He then starts talking to the NPC's nearby that have Yellow "!" (exclamation marks) on top of their heads (a yellow ! means the NPC has a quest for you)
So BigDwarf talks to an NPC who gives him a quest to kill 15 wolves, and when he does he gets extra exp and extra copper. The problem is, of course, that now BigDwarf has to go back to the fields and kill wolves again. Had BigDwarf taken the quest at the start, he would have greatly increased the efficiency of his character gains and would have the quest completed! Grinding is always good, but the benefits of questing is that you get additional exp for finishing a quest, and cash or valued items.