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Home » Site News » Aion optimize various netwo...

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We want to through system optimization and improvement of gaming experience with aion kinah. But now to play pseudo-high prevalence of junior players do not have the resolving power, I can not watch anymore, so as you write posts, to explain under the various "optimization" or "pseudo-optimization" principle and side effects (yes, yes Pharmaceutical third of poisoning), we can choose to not do it. 1. TCPNoDelay and TcpAcKFrequency the two brothers is the most widely circulated "optimization", and achieved significant results, side effects obvious. Here must be interpreted under the TcpAcKFrequency, referred to as TAF. The changes are effective for XP/Vista/7, the principle is the revised agreement AcK Tcp packet sent frequency (Frequency). Changes before the system is the cumulative number of packets with the hair, modified to have a package to send one. Because of their "accumulated" This behavior will have little time, while using skills for the game for a month to send after the change will naturally flow, because you flew on the issue to a command. However, there are side effects, is that all P2P activities, such as eMule, BT, Thunder, P2P Class Network TV will be slow. TCPNoDelay, literally means TCP no delay. Nagle algorithm is, for example, the data packet as a message, Nagle algorithm to monitor the content of each message how much less the content of the mail merge automatically, thus improving the utilization of a single message, but it is not likely to affect the mailbox size. As the mail is consolidated, it would reduce the number of sent messages, thus reducing the necessary number of ACK packets, less time if the whole short ... This method also results in fact is not obvious, at least not all players are valid . Optimization of as many players sees the stickers are teach the two together, mistakenly thought that this would be useful. Are actually TAF at work? 2. MTU value that is seen in the forum recently. MTU full name of the Maximum Transmission Unit (MTU), that a data packet sent, the largest amount of data. In short, the door of a big server could slip to 1500 Package (Shanda server MTU), you walked over carrying a 1800 package, you must enter twice. Therefore, your data packets big deal up will be slow or even packet loss. However, as a post into which said hundreds (like 300 or 400 again?), When the server sends data back to a time when we should split into several times (the same reason as above), and playing online games are not just players ah send data to the server. If you really turned into a 300, I can guarantee that you enter the Demon Palace, Paradise, Shuang Mei, forts stations crowded places, flew to you, the right to set off-line mode is consistent with the server’s MTU.

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