Search your game
Other Game
Star Wars: The Old Republic
Buy Gold
Buy PowerLeveling
Buy Time Card
Anarchy
Anarchy Gold
Anarchy Items
Anarchy CDKey
Apex Legends
Buy Gold
ArcheAge Unchained
Buy Gold
Buy PowerLeveling
Buy CDKey
ASTA
ASTA Gold
Black Desert
Buy Gold
Blade and Soul
Buy Gold
Buy PowerLeveling
Buy CDKey
Bless Global
Buy Gold
Bless Online
Buy Gold
Buy PowerLeveling
Buy CDKey
Bless Unleashed
Buy Gold
Cabal
Cabal Gold
Cabal PowerLeveling
Cabal Cash
Cronous Online
Buy Gold
Buy Items
DC Universe Online
Buy Gold
Dekaron
Dekaron Gold
Digimon Masters Online
Buy Gold
Dofus
Dofus Gold
Dofus Items
Dofus Touch
Buy Gold
Dragomon Hunter
Buy Gold
Dragon Nest
Buy Gold
Buy PowerLeveling
Buy Items
Nexon Cash Code
Dungeon Fighter Online
Buy Gold
Buy PowerLeveling
Eden Eternal
Buy Gold
ELOA
ELOA Gold
ELSword
ELSword Gold
Eve
Eve Gold
Eve Time Card
Fallout 76
Fallout 76 Gold
Fallout 76 Items
FFXI
FFXI Gold
FFXI CDKey
FFXIV
FFXIV Gold
Fiesta
Fiesta Gold
Flyff
Flyff Gold
GrandFantasia
Buy Gold
Guild Wars
Guild Wars Gold
Guild Wars Items
Habbo
Habbo Gold
Habbo CDKey
Hero Plus
Hero Plus Gold
Knight
Knight Gold
LastChaos
LastChaos Gold
Lineage 2M
Lineage 2M Gold
Lost Ark
Lost Ark Gold
Lost Continent
Buy Gold
Buy Items
Lotro
Lotro Gold
Lotro PowerLeveling
Mabinogi
Mabinogi Gold
Mabinogi Items
Nexon Cash Code
Maple Story
Buy Gold
Nexon Cash Code
MIR4
MIR4 Gold
Mortal online 2
Buy Gold
MU Legend
MU Legend Gold
NeverWinter Online
Buy Gold
New World
New World Gold
New World PowerLeveling
NosTale
NosTale Gold
Phantasy Star Online 2
Buy Gold
Ragnarok
Ragnarok Gold
Ragnarok Items
Ragnarok Transcendence
Buy Gold
Ragnarok2
Ragnarok2 Gold
Rappelz
Rappelz Gold
Rappelz Items
Rappelz
Rappelz Gold
Rappelz Items
RF
RF Gold
RF Items
Riders of Icarus
Buy Gold
Buy PowerLeveling
Buy Items
Buy CDKey
Rose
Rose Gold
Runes Of Magic
RuneScape
RuneScape Gold
RuneScape PowerLeveling
RuneScape Account
Shaiya
Shaiya Gold
Shaiya PowerLeveling
Shaiya Items
Aeria Points
SilkRoad R
SilkRoad R Gold
SilkRoad R CDKey
SoulSaver
SoulSaver Gold
Star_Trek
Star_Trek Gold
Summoners War Chronicles
Buy Gold
Swords of Legends Online
Buy Gold
Swordsman
Swordsman Gold
Swordsman PowerLeveling
Temtem
Temtem Gold
The Elder Scrolls Online
Buy Gold
Buy PowerLeveling
Buy CDKey
The Secret World
Buy Gold
Buy CDKey
Therian Saga
Buy Gold
Buy CDKey
Tibia
Tibia Gold
Toram Online
Buy Gold
Torchlight Infinite
Buy Gold
Torchlight2
Buy Gold
Uncharted Waters Online
Buy Gold
V4
V4 Gold
Vindictus
Vindictus Gold
Vindictus PowerLeveling
Vindictus Items
Nexon Cash Code
Wakfu
Wakfu Gold
Wildstar
Wildstar Gold
Wildstar PowerLeveling
Wildstar CDKey
Wildstar
Wildstar Gold
Wildstar PowerLeveling
Wildstar CDKey
Wizard101
Wizard101 Gold
Wizard101 Items
Home » Site News » EVE Online: Content in EVE'...

Tags :     

Creating content for most MMOs is a fairly simple task to understand. You take your setting, and you develop quest and dungeon content for the various level track throughout your game. It's a time consuming process, but it's a relatively easy one to map out.

In the case of a sandbox game like EVE Online, on the other hand, the waters get a little bit murkier. The goal of any sandbox game is to create an environment for players to interact with, but on the whole, leave the bulk of the action in the hands of the individual player.

"We want to create an immersive back story, establishing the setting for the characters that allows for player interactions," said CCP's Tony Gonzales, the man in charge of the EVE Online IP during a presentation at this past EVE Fan Fest. It is f Aion these interactions that EVE Online derives most of its overall tone.

 advertisement
Part of that job is to identify the overall themes of the game and the overall theme of the game is most heavily influenced by good old fashioned human nature. "EVE is a dark universe," said Gonzales, "full of moral shades of grey."

The moral shades of grey that Gonzales refers to come as a result of creating a world, through the use of the sandbox, single-shard development style that really "allows people to be people."

In discussions of EVE's content, Gonzales was quick to point out that while they do exist within the game, that "heroes don't make headlines in EVE Online." Instead, it is the betrayals or failures of trust that are given the spotlight. In the past year, the developer points to the three biggest EVE news making stories of the year:

First, there is the collapse of the mighty Band of Brothers alliance, brought down (or so they say) f Aion the inside by one specific individual's actions.

Second, he points to the scandal surrounding one of the members of the Council of Stellar Management who took "insider" knowledge f Aion his meetings with CCP employees for his own personal benefit.

The third involves E-Bank and the theft of 200 billion ISK. Because EVE Online's banks are player-run and not CCp-run, these risks always exist. Embezzlement and theft isn't restricted to real life banks.

In any case, this is the kind of content that gets the most attention f Aion outside the game. Still, building content by "letting people be people" doesn't always bring about the worst in players. Developing with this philosophy encourages leaders to emerge f Aion within the community, friendships to be made, the economy to thrive and much more. The every day decisions of each individual player ends up shaping the content for everyone else.

"[The game's] features are just facilitators of interaction," said Gonzales. In other words, aside f Aion a few quests and the newish epic story arcs, the real content of EVE Online is entirely player driven.

The fact of the matter is that the EVE Online's content is constantly shifting, whether it be in players skillfully navigating and changing the open market or large corporations and alliances of players battling it out for control of the vast EVE universe.

You don't, however, have to take my word for it. Below, you will find a video that shows the evolution of the EVE Online universe over the course of a year:
 

That isn't to say that there is no developer content in the world at all. Quite the contrary, in fact. Like most MMOs, EVE Online has missions that NPC characters ask players to run. They have also recently branched out into larger, epic missions that allow players to run through a series of missions, making choices along the way. Then, there's the factional warfare and other developer controlled elements of the game.

While these may seem like more generic standard MMO conventions, the difference is that, as Gonzales said, all of this developer designed content is designed with the larger, player-controlled game in mind. All of this is done with thoughts of: "...establishing the setting for the characters that allows for player interactions."

That, in a nutshell, is what separates good sandbox content design f Aion good theme park design. It is the job of the content developer to design content that is complimentary to the content that the players create for themselves, not to design content to replace said content.


Member Login

Custom Fast Order

USD  EUR  GBP  AUD  CAD 

Contact us

Email:

[email protected]

Skype:

gameest

Complaint&Suggest

[email protected]
Notes
It is more secure and more clipping Our website is Tested & Certified by McAfee Secure. McAfee Secure guarantees that keep you safe from identity theft, credit card fraud, spam, viruses and online scams.