The CCP team has put up the first in a series of articles detailing the technical war being waged in the much ballyhooed battle with lag in EVE Online. The series (including this article) will run five articles covering the Singularity Mass Testing Report, distributed applications and scaling, slimming down the EVE client and EVE's core technology.
We call this the long battle on lag because there's not a single issue that creates lag or removes it. It's a constant, slow battle that has many possible warriors standing against us on the opposing side. You may also remember some of our more focused initatives, like Need For Speed which we started 2006. It has been a priority within CCP since then as we've taken a holistic approach to EVE's growing population and the emergent behavior of its pilots. In EVE's long history, we've made continual progress towards the promised land of minimal lag, sometimes in incremental steps and sometimes punctuated by large leaps such as StacklessIO and EVE64.