In the latest MMORPG column examining Arena.Net's Guild Wars 2, Bill Murphy talks about the envelope-expanding nature of the dynamic quest line. Designed to cater to all type of players, f Aion the casual to the
hardcore, dynamic events are building on ideas f Aion the past and taking them in new directions. Check out Bill's thoughts about what Arena.Net is doing with dynamic events and see if you agree with his conclusions.
As always, let us know your thoughts on our forums.
To that end, they've designed their system f Aion the ground up to scale with each person that enters or leaves the designated event area. One person starts it, and it'll be targeted to just that person. But when more
come, and the next stage begins it'll alter the amount of enemies and the difficulty to match the amount of people there. When we asked the team whether they'd taken into account the effects of people who show up
and just go AFK or don't do any work and just hope to get rewards they assured us that the "Karma" system for rewards takes actual numbers and actions performed into effect. They also assured us that the AFK folk
would likely fall in battle before they had any real chance to ruin the fun for you and others.