Then I read the second sentence, which says it doesn't work in any PvP-specific context. D'oh. I can understand that perhaps allowing wow gold people to zip back to their corpse might unbalance organized PvP, so it's a justifiable ban, but it would have been fun to see the impact of this ability in a battleground.For PvE, this perk has two benefits. The first is the rez component. Unfortunately, the perk doesn't work in combat, either, so battle rezzes will still leave you with virtually no mana and an amount of health vulnerable to even the most half-hearted AoE effects. There must be, after all, a consequence for dying during a fight. However, after a boss kill that leaves two-thirds of the raid dead, it will be helpful for rezzers who get rezzed by other rezzers to rez more rezzers before they have to drink (assuming you're all in the same guild). The best part of this perk is the movement speed component in a PvE context. Runbacks after a wipe are annoying.While you'll still be moving at normal speeds after you walk into the swirly portal, at least you'll get to that portal more quickly. For people who die while questing or get ganked in the open world, this perk will also let them get back up and running again a little bit quicker. Will the run speed increase stack with Wisp Spirit? I guess we'll find out eventually, since it's still a night elf racial in the current beta. Overall, this is an interesting perk that is hamstrung by its limitations -- but perhaps it should be.