Level 2: Fireball. No contest for the level 2 slot. Fireball is your first AoE (area of effect) and it's a good one. Fireball is the weakest AoE you'll get Knight Online Gold damage-wise but this is counterbalanced by two pros - the wide area of effect and very fast activation time. You point and a fireball streaks out. Great for when enemies are about to scatter.
Your other choice at this level is Energy Punch. EP is a wonderful power but it just never found a spot in my set. It’s a very fast attack with good damage and low endurance cost. If you prefer melee fighting you may want to squeeze this in somewhere.
Tip: Fire-ball pulling. Usually, this is a bad idea. But in the respect TF you can fireball a group gathering on top and they will attack before the rest of the wave. This also works great when there are two groups in a room close to each other but you only want to engage one of them. Nail one group and run away.
Level 3: Slots. Fireball [2], Fireball [3]
At low level it’s probably best to slot Fireball with accuracy. Slotting fire-blast isn’t a bad idea but doesn’t suit the flavor of this build. The goal here is to get strong area damage early.
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