In his latest Star Wars: The Old Republic column, MMORPG Community Manager Michael Bitton takes a look at last Friday's community Q&A and the information that the Bioware development team revealed. Mike found a lot of great tidbits that he's excited to discuss so keep reading! Be sure to leave us a comment when you're done.
The first question in last week's Q&A raised the issue of disconnects during multiplayer dialogue. This would seem like one of those more obvious concerns, but I honestly had not even considered it up until now. Prior to Bioware actually giving us some solid information on how multiplayer dialogue would work, I'd been wracking my brain with some of the truly obvious concerns, but for some reason something as simple as how disconnects would affect the flow of dialogue escaped me.