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In a new blog post penned by Bioware's Writer Ian Ryan, the process of polishing and refining the game's story is detailed. Ryan indicates that simply because the writing is finished, it doesn't mean it's complete. The writing team assists the art department to set the right mood. Ryan shows off a couple of examples of "before and after" art inspired by the writing team's suggestions.
So, what do writers do when the writing is finished? We play and scour the game, polishing everything we can and then compiling these art passes to help the game world reflect the stories. That's on top of writing additional content, creating and dressing the thousands upon thousands of characters living in The Old Republic and looking, for the first time, to the future.
But at BioWare, every designer is a storyteller. Writers begin the process with words, only our jobs don't stop there. We know the universe, we know the stories and with that knowledge we help the rest of the team create a cohesive whole out of millions of different parts. In a galaxy as rich and massive as the one in Star Wars: The Old Republic, that task is as colossal as it is rewarding.