The Secret World team has made no bones about the fact that the story in the game is doubtless the most important feature in the game. It's hard to argue that point considering there are no classes and no levels in TSW, two features generally found in MMOs. In today's column, MMORPG.com Lead Writer Bill Murphy talks about The Journey that The Secret World will allow players to travel. Check it out and then participate in the discussion in the comments.
Ragnar Tørnquist (Senior Producer and Creative Director) recently sat down with the lads and lasses at Gaming Nexus to chat about The Secret World, and well... remember when I said story is everything? I think the folks at Funcom believe the same. In the interview, Ragnar says, "...the story -- which we always describe as a vast jigsaw puzzle -- is embedded into the world in a really unique way, that it makes the world feel real, and it gives players an incentive to keep exploring, keep digging, to play the content in order to enjoy it, and not just to gain XP and race to the finish-line."