Increasing your Parry chance is always a good idea. This is a simple little talent that won’t cost you much Sillkroad gold in the way of points, and that extra 5% can make a difference when you consider that this is one extra way to make enemies miss you.
While it would certainly seem like a good idea to improve what is probably the most used attack for a warrior, especially in lower levels, this talent has little function. Decreasing the rage costs by only 3 is rarely useful except perhaps at the very beginning levels. However, if you are going to max out the Arms tree, this is a good place to sink some points when needed.
This is probably my favorite low-level talent for this tree. For very little cost you can increase your most used DoT, and as it’s a percentage rather than a fixed cost, you will continue to see benefits f Aion this into the higher levels. Anyway, you need it if you want Deep Wounds later. A fine choice for extra points even if you don’t plan to complete the Arms tree.
Take this talent if you at all can. Generating the extra rage f Aion a Charge can enable you to make that first vital blow that much faster, and can be imperative in PvP. Charge is used constantly by all but the most specialized warriors and extra rage is never a bad thing.