Search your game
Other Game
Star Wars: The Old Republic
Buy Gold
Buy PowerLeveling
Buy Time Card
Anarchy
Anarchy Gold
Anarchy Items
Anarchy CDKey
Apex Legends
Buy Gold
ArcheAge Unchained
Buy Gold
Buy PowerLeveling
Buy CDKey
ASTA
ASTA Gold
Black Desert
Buy Gold
Blade and Soul
Buy Gold
Buy PowerLeveling
Buy CDKey
Bless Global
Buy Gold
Bless Online
Buy Gold
Buy PowerLeveling
Buy CDKey
Bless Unleashed
Buy Gold
Cabal
Cabal Gold
Cabal PowerLeveling
Cabal Cash
Cronous Online
Buy Gold
Buy Items
DC Universe Online
Buy Gold
Dekaron
Dekaron Gold
Digimon Masters Online
Buy Gold
Dofus
Dofus Gold
Dofus Items
Dofus Touch
Buy Gold
Dragomon Hunter
Buy Gold
Dragon Nest
Buy Gold
Buy PowerLeveling
Buy Items
Nexon Cash Code
Dungeon Fighter Online
Buy Gold
Buy PowerLeveling
Eden Eternal
Buy Gold
ELOA
ELOA Gold
ELSword
ELSword Gold
Eve
Eve Gold
Eve Time Card
Fallout 76
Fallout 76 Gold
Fallout 76 Items
FFXI
FFXI Gold
FFXI CDKey
FFXIV
FFXIV Gold
Fiesta
Fiesta Gold
Flyff
Flyff Gold
GrandFantasia
Buy Gold
Guild Wars
Guild Wars Gold
Guild Wars Items
Habbo
Habbo Gold
Habbo CDKey
Hero Plus
Hero Plus Gold
Knight
Knight Gold
LastChaos
LastChaos Gold
Lineage 2M
Lineage 2M Gold
Lost Ark
Lost Ark Gold
Lost Continent
Buy Gold
Buy Items
Lotro
Lotro Gold
Lotro PowerLeveling
Mabinogi
Mabinogi Gold
Mabinogi Items
Nexon Cash Code
Maple Story
Buy Gold
Nexon Cash Code
MIR4
MIR4 Gold
Mortal online 2
Buy Gold
MU Legend
MU Legend Gold
NeverWinter Online
Buy Gold
New World
New World Gold
New World PowerLeveling
NosTale
NosTale Gold
Phantasy Star Online 2
Buy Gold
Ragnarok
Ragnarok Gold
Ragnarok Items
Ragnarok Transcendence
Buy Gold
Ragnarok2
Ragnarok2 Gold
Rappelz
Rappelz Gold
Rappelz Items
Rappelz
Rappelz Gold
Rappelz Items
RF
RF Gold
RF Items
Riders of Icarus
Buy Gold
Buy PowerLeveling
Buy Items
Buy CDKey
Rose
Rose Gold
Runes Of Magic
RuneScape
RuneScape Gold
RuneScape PowerLeveling
RuneScape Account
Shaiya
Shaiya Gold
Shaiya PowerLeveling
Shaiya Items
Aeria Points
SilkRoad R
SilkRoad R Gold
SilkRoad R CDKey
SoulSaver
SoulSaver Gold
Star_Trek
Star_Trek Gold
Summoners War Chronicles
Buy Gold
Swords of Legends Online
Buy Gold
Swordsman
Swordsman Gold
Swordsman PowerLeveling
Temtem
Temtem Gold
The Elder Scrolls Online
Buy Gold
Buy PowerLeveling
Buy CDKey
The Secret World
Buy Gold
Buy CDKey
Therian Saga
Buy Gold
Buy CDKey
Tibia
Tibia Gold
Toram Online
Buy Gold
Torchlight Infinite
Buy Gold
Torchlight2
Buy Gold
Uncharted Waters Online
Buy Gold
V4
V4 Gold
Vindictus
Vindictus Gold
Vindictus PowerLeveling
Vindictus Items
Nexon Cash Code
Wakfu
Wakfu Gold
Wildstar
Wildstar Gold
Wildstar PowerLeveling
Wildstar CDKey
Wildstar
Wildstar Gold
Wildstar PowerLeveling
Wildstar CDKey
Wizard101
Wizard101 Gold
Wizard101 Items
Home » Site News » Updates f Aion the Grid

Tags :     


Quite a bit of progress on the grid stability front this past month.  LLnet has finally been put into operation and we've done a great deal of work to analyze and distribute query load f Aion the central database.  Landon Linden talked about some of the benefits already being seen with LLnet, while Sardonyx Linden and Which Linden discussed some of our major architectural challenges in scaling our infrastructure.

Right now, we're in a critical stage in our internal architectural review.  While the database query work created headroom both in CPU as well as I/O utilization, those efforts only provide us with near to mid term database stability.  What we are working hard to get to, is a final decision on a scalable architectural which, by design will provide stability.  We've had an internal team going through a comprehensive evaluation over the past 60 days, and have a preliminary proposal that is beginning to circulate within Linden.  My expectation is that we formalize our direction over the next 30 days, and begin to communicate how we scale, while preserving stability, redundancy, and quality.

In the meantime, I wanted to talk about some other ongoing infrastructure efforts.

- LLnet: We continue to work to further take advantage of our private network.  Our current work is focused on renaming our server IP scheme, in order to allow us to direct public IP traffic over our private network (currently only our private Linden traffic uses LLnet).  The benefit of this change will improve redundancy within our infrastructure by providing a means to route traffic to a data center that might be locally isolated by a Level 3 problem.  This has occurred late last year in the Phoenix area (December 2008), and isolated all access to simulators and databases in Phoenix.  Once the renumbering project is complete, we will be able to route around any local market outage, by moving traffic over LLnet f Aion an unaffected data center (like SF or Dallas).

- Data Centers: Physical infrastructure, while not the most discussed part of the grid, is foundational to stable, scalable infrastructure.  To this end, we intend to begin extending our physical infrastructure in a more balanced approach (right now all data centers are in the west region of the US).  We are targeting to open a data center presence in the eastern US (likely in northern Virginia), and will be moving out of our San Francisco facility.  This has a couple of benefits to stability and performance.  First, we begin pushing the grid closer to a large resident base (eastern US and Europe), and second, we are going to reposition our central database (likely to our Dallas datacenter), to better address back end latency issues between simulators and the central database.  (Right now the majority of our sims are in the Dallas facility).  Finally, we are also working (in parallel) on evaluating cloud computing and virtual environments, with the hope that we can rapidly extend the grid outside the US borders, and better server our residents, not only in Europe, but Asia, Australia, and Latin America.  I can tell you that we already have an instance of Second Life operating on Amazon's EC2 platform, and the results are promising.

- Assets:  Our number 1 resdient concern and always at the top of my list.  I blogged previously about a major project call Agent Inventory Services which is intended to better manage messaging between viewer and simulator when fetching assets to inventory.  Its been a very long project, but one that has great promise to improve reliability of asset retrieval.  In many cases, residents think that assets have been lost when, in fact, they are just not being presented within the viewer due to messaging errors between viewer and simulator.  AIS is designed to fix this problem, and is packaged for release with our server update in June.

The one area that I really wanted to talk about this month, but didn't have much to discuss, was on object rez time.  Still appreciably slow for me, and I know for many of you.  We have looked at the problem f Aion a number of angles, and right now are researching the impact of a server update that took place in late 2008 (when I started to notice issues).  At this point the only thing I can report is that our upload of some assets to bulk storage (S3) is not a component of this issue.  Beyond that, I don't have much to report, other than this remains a major issue for me on the performance/quality side.


Member Login

Custom Fast Order

USD  EUR  GBP  AUD  CAD 

Contact us

Email:

[email protected]

Skype:

gameest

Complaint&Suggest

[email protected]
Notes
It is more secure and more clipping Our website is Tested & Certified by McAfee Secure. McAfee Secure guarantees that keep you safe from identity theft, credit card fraud, spam, viruses and online scams.