Gargoyle does do nice burst damage, but that's at the expense of Unholy Blight usually, which in turn hurts your Scourge Strikes. But we are messing with Unholy now to deflate its damage a little.We don't think an out of combat rez for druids is a balance problem. We did it to make druids more attractive healers for 5-player dungeons. It was frustrating for someone to die and have to run back nearly every time with a druid healing.The only possible balance issue that comes to mind is the druid who stealths into an instance and brings back the whole group to get around respawns. But really, that seems like such a minor concern compared to he major hassle of not being able to rez fallen comrades more often than once every 10 min, that we thought it was worth just making the change.We probably are going to let Barrage affect Aimed Shot. We looked at Explosive Shot again and its damage seemed like a significant increase over Arcane Shot, but if Survival ends up low, then Explosive is probably where we'll try to make up the difference.Still, it's hard to tell sometimes with abilities that involve pet movement if the data are set up correctly and there's just a code bug somewhere or if the spell itself is just borked.Part of that is because we don't have a huge canvas to work with. WOW GOLD players can't put a ton of Strength and Spirit on hunter gear. Also, keep in mind that we aren't trying to make the best possible gear for you.