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Vindication is mostly taken for PVP because there aren't many options otherwise to take. If someone wants to pick a fight it's nice to be able to retaliate effectively.Divine Purpose generally reduces your chance to be hit by spells and ranged attacks by 4% which is nice in raids. Sometimes shit happens, but it gives Hand of Freedom the ability to remove a stun on the target. This is helpful on trash pulls sometimes if a tank gets stunned you can freedom them and keep the mob from knocking them down really quickly. It's one of those nightmares from Hyjal that you just can't let go of.Improved Retribution Aura just increases the damage done by Retribution aura, and falls into that utility category again. It gives the tanks more threat, and that is never a bad thing.Then wow gold players touch upon the stats you are looking for.Maybe you badly want to know how to gear up for a raid when you are building that first set of gear to get into raids. In part, Hit is the first stat you are looking at building up. All the Attack Power in the world means nothing if you can't hit a boss. When you hover over your hit rating you are looking for 8%. After hit the important stats for a Retribution Paladin to look at are strength, crit and expertise. Haste is OK but wouldn't recommend gearing for it, just take what you get naturally on your gear and go from there.